Table of Contents:
Appendix 1 – Espruar Glossary
Appendix 2 – Orcish Glossary
Appendix 3 – Ranks of the Imperial Elven Navy
Appendix 4 – Ranks of the Scro Military & Aristocracy
Appendix 5 – The 24 Scro Tribes
Appendix 1 – Espruar Glossary
aerakiir – “starsinger” – the name of Blackjack’s flitter.
Ahk’Faerna – (plural) “duty of Art” – once used to describe the army of wizards and sorcerers employed by the elves during the time of Cormanthyr and Myth Drannor as a whole; an akh’faern serves in theAkh’Faer.
Aia’Ruan – “second starhand” – First Mate. See also Ary’Ruan. (See Appendix 3.)
alu’quesst – “water-nectar” – elven grog; see quesstiasa
alusfaen – blood; literally translated, “Water of Life.”
alusfaen’inar – blood brother; those who have taken a blood brother oath are considered to be brothers as much as biological kin are. See also teu’revanthas.
Alu’Tel’Quessir – “people of the water” – sea elves, adapted to aquatic life
Ar’Cor’Ruan – “highest (gold) legendary starhand” – Grand Admiral. (See Appendix 3.)
Ar’hakavarn – “high orc” – a scro. See hakavarn.
Ar’Ruan – “high (gold) starhand” – Captain. A Commodore (leader of a group of Captains) is Ar’Ruan’Enna “high starhand (number) one”. (SeeAppendix 3.)
Ar’Tel’Quessir – “golden people” – sun or gold elves
Ary’Ruan – “high (silvery) starhand” – First Mate. See also Aia’Ruan. (See Appendix 3.)
Arvandor – the elven afterlife; heaven, where the gods dwell. It is thought of as a beautiful sylvan forest.
Ary’Cor’Ruan – “high (silvery) legendary starhand” – Admiral. (SeeAppendix 3.)
av – “aye” – a short form of avavaen used in the Elven Imperial Navy and other elven naval forces, which carries much more clearly across the length of a ship; see avavaen
av, quessir – “aye, sir” – see av
avar – father, daddy
avara – mother, mom, mommy
avavaen – yes; see av
Arshaalth – “high axe” – a rank within the Akh’Velahr andAkh’Faer between Nikerym and Kerym. Roughly the equivalent of a 1st Lieutenant.
beryn fin – “time of discovery” – elven adolescence. Since it lasts for several decades, elven youth can hardly be called “teenagers,” although this period in their lifespan is roughly equivalent. An elven adolescent is refered to as a berynfiness; plural berynfinessi. See also malawain.
Cor’Ruan – “legendary starhand” – Rear Admiral. (See Appendix 3.)
daoine – “starshine” – the name of Garan Oakheart’s flitter.
elvarquisst – a sacred elven wine, used for ceremony and ritual by the elves but prized by all for its quality. It is ruby-colored and magically distilled from sunshine and rare fruits. “Utterly smooth, the liquor is nonetheless flecked with gold and has an iridescence of both color and flavor. It is highly prized at all times, but in the autumn rituals it is savored as if it is the gift of one final, perfect summer day.” Translated literally, “green-father-wine,” perhaps implying a correlation to Rillifane Rallathil.
Espruar – the name for the elven language and alphabet.
etriel – 1. a noble elf-sister, a term of respect used for a noble elven lady or maid 2. she 3. female, a female 4. a title of respect within an elven military force, equivalent to “ma’am”
Etriellyth – “Little Lady,” or “Queenie” – an affectionate nickname for theNikym d’Quex Etrielle, the man-o-war on which Shaundar served as aSy’Ruan and Teu’Ruan.
Evaliir’Kerym – “(great) song of the blade” or “bladesong” – a uniquely elven martial art that combines swordsmanship with arcane talent – practitioners are called kerymaeri, or “bladesingers”.
ghaatiil’ren – “going West” – the term given to the end of an elven lifespan; when an Elder elf, with the moonbows of Sehanine in her eyes, is called home to Arvandor, she simply walks off, travels “West,” and disappears, never to be seen again.
hakavarn – “orc” – from hakar, meaning “enemy,” and vaarn, meaning “evil”. The roots of the word make the elven view on orcs abundantly clear.
Hinue ath Tel’Kerym – “Song of the Blade” – the manual that details the code and practice of bladesong, a uniquely elven martial art; seeEvaliir’Kerym.
Koeh’lyth – “earth-child” – groundling. (See Appendix 3.)
kerymaera – “bladesinger” – someone who practices the art of bladesong (Evaliir’Kerym); plural is kerymaeri; adjective is kerymaer.
kholiast – “mistress of stones” – a complex gold elven card game involving more than 1000 cards and a complex system of counting.
Khov’Aniless – “the Trio Nefarious” – the name given to the three mycaloths Aulmpiter, Gaulguth and Malimshaer who helped to rally the Army of Darkness that destroyed Cormanthor and Myth Drannor.
malawain – “unawakened” – in elven culture, an elf is considered an adolescent, or berynfiness, until s/he has a spiritual epiphany. Those who pass the age of majority (about 100 years) without having such an epiphany are called the malawain. They are viewed with some pity by other elves and often don’t fit in. See also beryn fin.
neh – no
Nikym – “dagger” – a title of rank in the Akh’Velahr or Akh’Faer given to the commander of a section, below Shaalth and above Iolaa. Roughly the equivalent of a Platoon Leader.
Nikym d’Quex Etrielle – “The Queen’s Dirk” – name of the ship on which Shaundar, Yathar, Garan and Sylria served under Captain Yvoleth.
niri – “little bears” – a large rodent native to Nedethil, about the size of a marmot; singular is nire (pronounced nee-RAY)
N’Tel-Quess – “not-People” – the term that the elves use to describe non elven races. See also Tel’Quessir, Sha’Quessir.
N’Velahr – “Shadow-Soldier” – a member of an elven Special Forces unit, often called upon for infiltration, assassination, and espionage. PluralN’Velahrn.
quessir – 1. people 2. a term of respect used for an honorable elven male, often of noble lineage; “my lord,” or “sir” 3. he 4. male, a male 5. a title of respect within an elven military force, quivalent to “sir.”
quesstiasa – “nectar wine” – a potent elven spirit distilled under moonlight from fruit nectar and honey; used by the Imperial Elven Navy as part of their grog mixture instead of rum; see alu’quesst.
quinpah – a light elven dessert pastry, crispy on the outside and soft and buttery on the inside, glazed with honey.
reverie – a trance state that elves use instead of sleep to rest and rejuvenate, in which they often sit instead of lying down, and their eyes often remain open. This is one of the ways in which elves maintain clear memories of all their experiences despite their very long lives.
Rualith – “little star” – Shaundar’s childhood name. It is customary among some elves to give a child an affectionate nickname in childhood.
Ruamarillys – “starflower” – the name of Captain Madrimlian’s elven man-o-war ship.
ruan – “starhand” – a sailor of the stars; a spelljammer. (See Appendix 3.)
Ruan’lian “starhand-master”; sometimes Ruan’lianna “starhand-mistress” (only correct for a female commander, though Ruan’lian is also correct) – the enlisted leadership in the Imperial Elven Navy; for example, the Boatswain, the Artillery Commander, the Sail Master, etc. (See Appendix 3.)
shalaquin – a long-necked elven instrument somewhat akin to a vielle. It is plucked or strummed like a lute, and string tension (tuning) is controlled by a ratcheting wheel.
Sha’Quessir – “elf-friend” or “friend of the People” – a non elf honored by a place of status and respect in elven society, usually by virtue of some great deed done for the Elven People or their allies.
Sy’Ruan – “copper starhand” – Midshipman. (See Appendix 3.)
Tel’Quessir – “the People” – the name that the elves use for themselves. See also N’Tel-Quess, Sha’Quessir.
Teu’Cor’Ruan – “high (silver) legendary starhand” – Vice Admiral. (See Appendix 3.)
Teu’Ruan – “high (silver) starhand” – Lieutenant. (See Appendix 3.)
Teu’Tel’Quessir – “silver/spirit people” – silver or moon elves
teu’revanthas – “soul-friend” – a friend of the spirit, so close as to be almost family. See also alusfaen’inar.
Appendix 2 – Orcish Glossary
Ar’Darrak – “Iron Champion” – right hand of the Overlord (Gor’Tath’Karr); military leader of the Scro Empire. See also Tath’Darrak. (See Appendix 4.)
cha – enemy, foe
da – “slave” – a servant or underling who is beneath one’s notice
Da’Kryl – “servant of the sword” or “samurai” would be the closest translation to this term for a sworn scro warrior trained in a specific combat art similar to kendo and a code similar to kenjutsu. A Master of the style is referred to as a Da’Kryl Tarrak’karr “Da’Kryl Warlord” and addressed as Karr (“sir,” or “my lord.”)
darrak – “champion,” “guardian” or “defender” – one who stands in defense of another, or several others, especially by force of arms. Since scro justice is often carried out by force of arms, it also refers to someone who advocates for another in a court of law. See also Tath’Darrak, Ar’Darrak.
dek – bone; see also nardek.
durka – mother, mom
durkarr – father, dad
garra – “gay” – a derogatory term for a homosexual male, also carrying the implication of being “weak,” “effeminate,” “soft” and “cowardly.” An insult demanding a lethal defense of one’s honour.
gor – “high” – used to indicate lordship or command (adjective)
Gor’karr – “High Lord” – the title given to an Admiral or Fleet Commander. (See Appendix 4.)
Gor’tar – “high warrior”; the equivalent of “Lieutenant.” (See Appendix 4.)
Gor’Tath’Karr – “high clan lord” or “Overlord” – the ruler of the Scro Empire. (See Appendix 4.)
graf – a hot, dark and bitter drink that is actually a form of coffee, usually prepared with cinnamon, cloves, pepper and cardamom. Women drink it with cream and honey; men generally drink it black.
gul – “yes” or “aye”
gul, karr – “aye, sir”
gurt – “twig” – racial slur for an elf, referring to their thin and frail builds when compared to orcs and scro.
harak – “honour,” “honourable,” “nobility,” or “courage”
harak’cha – “honourable foe” – an honourific given to an enemy who has defeated one in honourable combat. The title is one of respect and carries an implication that the scro or orc who uses it will obey the one called by it, within reason.
karak’tar, nor lakaar! – “honourable warrior, my gratitude” – a traditional toast offered in ritualistic acknowledgement of soldiers and warriors who gave their lives in battle.
hargol – a scro “subtle” dish, consisting of marinated meat strips in lightly peppered egg noodles and a herb-and-oil dressing.
karr – “sir” or “lord” – a term of respect used for a noble who outranks the scro speaking, or for a commanding officer in a military. Also used as part of a title to indicate leadership. Plural karrek. See also karra.
karra – “my lady” – a term of respect used for a lady of quality or a noblewoman. Since females do not serve in the scro military, it is not a military term. See also karr.
Karr’tar – “lord warrior’ – a Captain. (See Appendix 4.)
na’kor – “blood brother” – a sworn blood brother and brother-in-arms. This term has great meaning in scro society. A na’kor is considered to be your closest kin, and loyalty to your na’kor is the highest virtue there is among the scro, having precidence above all other oaths and fealty-bonds.
nardek – a woodwind instrument that superficially resembles a recorder or a chanter, with an unusually fat double reed instead of a blow-hole. It is traditionally formed of the leg or arm-bone of a worthy foe. Some have wires to hook around tusks for ease of play, and its fingering is similar to that of a penny whistle. Its sound is like that of a duduk or a saxophone.
nor drakaar – “my appreciation” is the best translation, though inflection and context change its meaning, since the concept of gratitude is a complex one in Orcish. Some forms of gratitude imply subservience, some a debt owed, and some an agreement of equals who are doing a favour for each other. It is an Orcish equivalent of “thank you.”
nor lakaar – “my gratitude” is the best translation, though inflection and context change its meaning, since the concept of gratitude is a complex one in Orcish. Some forms of gratitude imply subservience, some a debt owed, and some an agreement of equals who are doing a favour for each other. It is an Orcish equivalent of “thank you.”
ryll – a peppery breakfast egg pie; something like a meaty quiche.
scro – the name that the orcs descended from Dukagsh use for themselves. They tend to be stronger, more intelligent, and more cultured than average orcs.
spirra – “dandelion(s)” – a racial slur for an elf or elves, referring to the dandelions that they ate whenever possible in Raven Talon Prison Camp and to the fact that they grow where they are not wanted, like weeds.
tar – “one who fights; warrior” – 1. a scro male who has come of age and is recognized as a full member of the tribe. 2. a soldier. (See Appendix 4.)
tark – “brick” – a mild orcish insult roughly translating to “blockhead”
tarrak – “war” – an extended conflict between multiple peoples or nations.
Tarrak’karr – “Warlord” – a General or equivalent. (See Appendix 4.)
tarrak’za – “War Chant” – a ritualized series of chants, gestures, weapons drills and calls particular to the warriors of individual tribes. Effectively an Orcish custom similar to a New Zealand haka.
tarrak’zabu – “warpriest” – a priest who serves Dukagsh, founder of the scro, trained in both arcane and divine magic. Only males may serve in this role. See zabu.
tath – “clan” or “tribe” – the central social unit of scro society. “Tath” might refer to the immediate clan members in a given family, especially among the nobles, or it might refer to the whole clan, including their constituents. Plural tatha.
Tath’Darrak – “Clan Champion” – the military leader of a clan and right hand to its Almighty Leader. (See Appendix 4.)
Tath’karr – “Clan Lord” – an Almighty Leader of one of the 24 Tribes. See also Zabu’karr. (See Appendix 4.)
Tethka Tarrak – “The Art of War” – a book attributed to Dukagsh that is considered a classic work in scro society, detailing the arts, practices and philosophy of the ideal scro warrior. It reads like a combination of Sun Tzu’s Art of War and Myiamoto Musashi’s Go Rin No Sho (“Book of Five Rings”).
toregkh – a necklace of teeth taken from enemies whom a scro has killed by biting out their throats with his tusks. Though this practice is considered barbaric by many other cultures, to the scro it is a sign of respect for the foe so slain.
Valdok – “guide” – an older friend or mentor who goes into the jungle with the initiate of a Zabbak’Tarr to aid him in his challenges. See alsoZabbak’Tarr.
zaba – 1. “priestess” or “seeress” – a title given to a female orc or scro who serves divine powers. Priestesses are often trained in arcane magic as well, though they do not serve as tarrak’zabu. 2. “holy,” “sacred,” “blessed” or “taboo;” an adjective used to describe a female touched by the gods in some way. See zabu.
Zabbak’Tarr – “Rite of the Warrior” – a Rite of Passage in which a scro warrior coming of age proves himself by going naked or almost naked into the jungle armed with nothing but his claws and teeth, and must slay a great predator to prove his worth as a warrior. Often boys do not survive and warriors who do not succeed at the hunt are not recognized as adults by the tribe. The rite is overseen by the Warpriests and the Priestesses of Luthic, and guided by a Valdok.
zabu – 1. “priest” or “shaman” – a title given to a male orc or scro who serves divine powers. 2. “holy,” sacred,” “blessed” or “taboo;” an adjective used to describe a male touched by the gods in some way. Seetarrak’zabu, zaba, Zabu’Karr.
Zabu’karr – “Almighty Leader” – the Clan Lord of one of the 24 Tribes. See also Tath’karr. (See Appendix 4.)
Appendix 3 – Ranks of the Imperial Elven Navy
The Imperial Elven Navy is structured very similarly to the British Royal Navy of the Napoleanic Wars.
There is a firm division between the officers and the enlisted. Officers tend to come from elven nobility, while the enlisted come from commoner elves. The only exception to this is if a common elf distinguishes himself in combat; but at that point, if he is receiving a promotion to an officer’s rank, odds are that he is also receiving a knighthood (or equivalent) from an elven Crown somewhere; which makes him noble.
There are several officers’ ranks but only two enlisted ranks.
Grand Admiral – Ar’Cor’Ruan “highest (gold) legendary starhand” – this rank is given only to one elf; the commander of the Imperial Elven Navy
Admiral – Ary’Cor’Ruan “high (silvery) legendary starhand” – this rank is given to the commander of a fleet in each individual crystal sphere
Vice Admiral – Teu’Cor’Ruan “high (silver) legendary starhand” – an Admiral, in a larger fleet, will have two sub-Admirals who answer to her. The Teu’Cor’Ruan, or Vice Admiral, commands the portion of a fleet that engages the enemy in combat. This position is given to the sub-Admiral with the most seniority.
Rear Admiral – Cor’Ruan “legendary starhand” – an Admiral, in a larger fleet, will have two sub-Admirals who answer to her. The Cor’Ruan, or Rear Admiral, commands the portion of a fleet that remains behind while the first portion engages the enemy in combat. This position is given to the sub-Admiral with the least seniority.
Captain – Ar’Ruan “high (gold) starhand” – the commander of a ship. The Captain designated to command a flotilla or other small group of ships, though technically not of any higher rank than any other Captain, is referred to as a Commodore (Ar’Ruan’Enna, or “high starhand (number) one”).
First Mate – Ary’Ruan “high (silvery) starhand” or, more commonly,Aia’Ruan “second starhand” – the second-in-command of a ship.
Lieutenant – Teu’Ruan “high (silver) starhand” – most of the senior officers aboard a ship will carry this rank.
Midshipman – Sy’Ruan “copper starhand” – this is the most junior of the officer’s ranks, assigned to the children of officers when they join a ship, and automatically conferred on anyone designated as a spelljammer.
Master or Commander – Ruan’lian “starhand-master”; sometimesRuan’lianna “starhand-mistress” (only correct for a female commander, though Ruan’lian is also correct) – this rank is given to the enlisted leadership; for example, the Boatswain, the Artillery Commander, the Sail Master, etc.
Enlisted Crew – Ruan “starhand” – you need to be considered experienced crew to carry this rank, however.
Green Crew – Koeh’lyth “earth-child” – until elven crew have earned the designation of Ruan, they are called by this elven variation of “groundling”; unless, of course, they are officers’ children and begin their careers as Sy’Ruani.
Appendix 4 – Ranks of the Scro Military & Aristocracy
The Scro culture is a military one, and like with feudal Japan, there is no real differentiation between their aristocracy and their military, and no division between their military forces. Society is highly stratified in that the males of the 24 Tribes command the nation, with an Overlord who leads them all. Most positions change hands through combat, often to the death, but the stratification of Scro society sometimes designates who can challenge for which position.
Overlord – Gor’Tath’Karr “high clan lord” – ruler of the Scro Empire. Only the Almighty Leaders, the Iron Champion, Champions of the 24 Tribes, and Da’Kryl warriors may challenge for this position. A challenge is almost always fought to the death.
Iron Champion – Ar’Darrak – “iron champion” – military leader of the Scro Empire and right hand to the Overlord, designated by his cold iron orcish war-axe. He is empowered to command the Clan Champions and the armed forces of the various clans under the authority of the Overlord, but he does not outrank the Almighty Leaders and they may refuse his commands. He is appointed directly by the Overlord but any of the Almighty Leaders or Clan Champions may challenge his appointment through test of arms. Defeating the Iron Champion does not mean that his opponent replaces him; it means that the defeated Iron Champion may not remain in the position and a new one must be appointed.
Almighty Leader or Clan Lord – Zabu’Karr “Almighty Leader / Holy Lord” or Tath’karr “Clan Lord” – an Almighty Leader is the lord of one of the 24 Tribes. There is some minor prestige in leading one of the eight “Elder Tribes” (see Appendix 5). He is the ruler of the clan and may choose as many of the clan’s females as he can support financially, and defend by arms, for his wives. Though all scro technically answer to a clan except for mercenaries and pirates, only the actual family members of one of the 24 Tribes (someone who actually bears the surname) may challenge for the position of Almighty Leader. This challenge is often fought to the death among the more brutal and nastier clans, but the more benevolent ones are more interested in preserving the clan’s strength.
Clan Champion – Tath’Darrak “Clan Champion/Guardian” – the military commander of one of the 24 Tribes. He is the second-in-command to the Almighty Leader and leads in his absence. Traditionally, his job is to lead the armed forces while the Almighty Leader heads politics. He can have as many wives as he can financially support, as long as the Clan Lord doesn’t decide to take them. Only a full member of the tribe may challenge for this position. This challenge is not often fought to the death but maiming may be involved.
Fleet Commander or Admiral – Gor’karr “High Lord” – Fleet Commanders are generally drawn from very capable military leaders or sons of the Almighty Leader and Clan Champion. Even a common scro may aspire to this position if he is a truly brilliant strategist and combatant with a modium of political savvy, though this makes him a noble and he is then expected to marry at least one noblewoman of the tribe. The Fleet Commander of the Tarantula Fleet was one such young aristocrat. This position is appointed from Captains by the Clan Champion, or may be assumed by the Champion himself. A scro with sufficient political backing among the Fleet and an axe to grind may also demand the right to challenge for this position. This challenge is almost always to the death.
General or Warlord – Tarrak’karr “Warlord” – Ground-based military commanders who answer to Fleet Commanders. The Fleet Commander generally appoints his Generals, so they may be drawn from the aristocracy or the commoners, but these positions may also be challenged for under the same conditions as that of Fleet Commander. More than one disgruntled General has sabotaged a Fleet Commander’s career, then challenged to replace him.
Captain – Karr’tar “Lord Warrior” – the most capable males of a clan’s aristocracy, and the most capable commoners, are appointed to the position of Captain by any of the superior ranks. A Captain appointed by a Fleet Commander serves in the Navy and a Captain appointed by a General serves in the Army. Any rank above that decides in which capacity a Captain serves. An exceptional orc, ogre, or other humanoid (not scro) may occassionally be granted the equivalent of this rank, though this is usually for political expediency rather than any real respect of their abilities (when a chieftain commands the loyalty of a large force, for example.) An Almighty Leader’s sons may be given this position upon their coming-of-age. This is the lowest position that may speak in a Council of the Tribes.
Commander or Lieutenant – Gor’tar “high warrior” – about the equivalent rank of Lieutenant. Most of the males of a clan’s aristocracy, and some of the more capable commoners are appointed to this rank.
Warrior or “Grunt” – Tar “warrior” – the rank and file of the scro armed forces and the males of the society; in other words, everyone else who is not a thrall or servant.
Appendix 5 – The 24 Scro Tribes
By tradition, there are 24 Tribes, or Clans, of Scro, reputedly descended from the 24 Captains that followed Dukagsh in his legendary escape from the Imperial Elven Fleet. Since scro lead violent lives, sometimes clans have been wiped out, and sometimes clans have wiped out other clans. The number, however, remains consistent. There is some minor degree of additional prestige granted to the eight surviving “Elder Tribes” (marked with an asterisk in both lists,) and they are listed first in the order of precidence. It is highly unusual for an Overlord to come from any but the Eight Elder Tribes, though it does happen.
Scro Clans (the 24 Tribes)
As of the Second Unhuman War (“The War of Revenge.”) The Eight Elder Tribes are marked with an asterisk:
4. Bloodaxe* – the present ruling clan of the scro, under Overlord Narok Bloodaxe. Garik Bloodaxe was the warden of the Raven Talon Prison Camp. They have a long-running feud against the Bloodfists.
5. Bloodfist* – a clan known for its philosopher warriors and unusually merciful hand. Clan of Dorin Bloodfist (former Champion, then Almighty Leader,) and Corin Bloodfist (Almighty Leader.) Bolvi Bloodfist becomes Clan Champion. This clan will succeed the Frostbanes eventually (Book Four “Sweet Water & Light Laughter”)
9. Doomspear – a clan known for its sturdy ground pounder warriors.
13. Frostbane – the clan that succeeds the Bloodaxes following the War of Revenge.
18. One-Eye* – a clan known for its shamans, priestesses and Warpriests.
The Original 24 Tribes
Also called “The Elder Tribes,” only eight of them (marked with an asterisk) survive to the time of the Second Unhuman War. These are believed to be the original surnames or epithets of the 24 Captains who served directly under Dukagsh: